WebJul 28, 2015 · First, the “pairs” method: local start = os.clock () -- Start time for iteration = 1,100 do -- Iterate 100 times for i,v in pairs (data) do end -- pairs end print (os.clock () - start) --... WebJul 20, 2024 · local Players = game:GetService ("Players") local bannedPlayers = { -- Include player IDs of people that you want banned } Players.PlayerAdded:Connect (function (player) for i, v in pairs (bannedPlayers) do if v == player.UserId then player:Kick () end end end) If you want to tie this in with a data store for some reason then you could do
Improve performance using lua and Roblox Studio
WebRoblox Studio lets you create anything and release with one click to smartphones, tablets, desktops, consoles, and virtual reality devices Reach Millions of Players Connect with a massive audience by tapping into an … Webfor i, value in ipairs(t) do sum [i] = value + param -- Add the argument (5) to the value, then place it in the new table (t). end return unpack(sum) -- Return the individual table values end } local t = setmetatable( {10, 20, 30}, metatable) print(t (5)) --> 15 25 35 You can do a lot more as well, such as adding tables! local table1 = {10, 11, 12} laxatives medication list
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pairs() is used with dictionaries. An example is seen below. pairs() can be used to work with a dictionary element's key, value, or both. In the for loop below, the first variable is the key. The second variable is the value. The dictionary that you want to work with is passed in to pairs(). When executed, the code will print the … See more ipairs() is used with arrays. The "i" in ipairs()stands for "index." Use ipairs() and arrays in combination with a for loop to work with ordered values like leaderboards. An … See more Below are some challenges that apply using pairs and ipairs in different ways. Try seeing if you can build out the code for these. Challenge: … See more Let's make some soup for a restaurant simulator where players pick from a list of possible soup ingredients. The ingredients will be stored as keys, and the values will start off as false so the players only get what they select. Use … See more WebMay 11, 2024 · local Tycoon = script.Parent.Tycoons:GetChildren () [1] script.Parent = game.ServerScriptService local DevProducts = {} local MarketplaceService = game:GetService ('MarketplaceService') for i,v in pairs (Tycoon:WaitForChild ('Buttons'):GetChildren ()) do if v:FindFirstChild ('DevProduct') then if … Webfor k, v in pairs(original) do if type(v) == "table" then v = deepCopy (v) end copy [k] = v end return copy end With the function in place, a deep copy can be made as follows: local original = { key = "value", playerInfo = { playerID = 505306092, playerName = "PlayerName" }, otherInfo = { { {1, 3, 5, 7, 9} } } } local clone = deepCopy (original) laxatives near me